(c) Stage guide MMXUltimate https://members.tripod.com/megamanxultimate37/
(c) Boss guide xDarkZerox https://rpgmmcentral.tripod.com/
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WALKTHROUGH
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INTRO STAGE
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Not much difficulty here, you'll just need to make your way 
across the ruined surface to the underground complex ahead. 
Make your way over the terrain and use the X-Buster or Z-Saber 
to easily destroy any resistance along the way. Once you reach 
the entrance of the complex, head in and move on. You'll 
eventually reach a ladder that is blocked by a large block. Use 
the Z-Saber to destroy the block and any others that you come 
across. Keep going and you'll find large circular machines 
rolling towards you. Use the Z-Saber to destroy them. Head on 
and you'll eventually reach an area with large drill-type 
machines in the ceiling. Pass under them quickly as they'll 
crash down and try to crush you. Once you make it through this 
area you'll reach the end of the stage where you face the Giant 
Mechaniloid and High Max.
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GIANT MECHANILOID
WEAKNESS: Z-Saber
This guy is cake if you know what to do. Use the Z-saber on the
little robot that is behind it and your done.
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HIGH MAX
WEAKNESS: NONE
Um, ya... just die...
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COMMANDER YANMARK
-------------------------------------------------------------
You'll begin in the middle of an Amazon forest, surrounded by 
lush foliage. Head right and you'll eventually come across 
strange looking slug-like creatures. You can ride on their backs, 
just make sure that you don't shoot them otherwise they'll curl 
up into a ball and roll around. Later on you'll need to ride on 
them to pass through a spike filled area. Keep going right until 
you reach an opening in the ground past the praying mantis-type 
enemy (they can be completely destroyed by hitting them with the 
Yammar Option weapon). Drop down the shaft and head left. You'll 
encounter the first Nightmare enemy down here, destroy it and 
move on. Destroy the snake-like creatures dangling out from the 
roof and floors, and keep going until you reach another opening 
leading down further underground.Head on down to the right and 
you'll eventually find a new underground ice-cave area. You'll 
have to be careful here as there'll be a lot of spike-filled areas 
about. Head on through the cave system and you'll find an area where 
the floor is completely lined with spikes. Here you'll have to ride 
across the slug creatures to avoid the spikes, as you go along be 
sure to destroy the flying robots, they'll shoot down annoying 
projectiles from above to distract you. Once you reach the final 
slug (the spike floor level will drop a bit) jump over what looks 
like a large hole and you'll land on safe ground below. Head right 
to leave the underground cave. You'll be back out in the open, in 
an area where large platforms hover above a huge hole. Make your 
way over the platforms, you'll have to destroy many of the praying 
mantis enemies before reaching the end. Keep in mind that there's 
a few trapped Reploids out here. Once you reach the end you'll 
find the entrance leading to Commander Yammark's room.
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COMMANDER YANMARK
WEAKNESS: Ray Arrow/Rekkoha
This guy is pretty easy. JUst attack him and exchange damage adn 
use teh Z-Saber often. Try to dodge his little friends buts its
ok to get hit once in a while.
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Secret Boss Room:
Just after you enter the underground ice-cave area, head forward 
and you'll eventually find a pole leading down into a large hole 
in the ground. You'll now need X's Blade Armor, or Zero to reach 
the teleport portal. Jump up into the hole in the ceiling above 
and you'll find a new area. Many trapped Reploids will be here, 
make sure you rescue them all. Head right and you'll find loads 
of the snake creatures coming out of the floor and ceiling. Make 
your way through here, you should evenutally reach another large 
hole leading down. Jump up to the opening on the right to find 
another trapped Reploid by a Nightmare, then drop down the hole 
and stay against the right wall. You'll fall down straight into 
the teleport portal below. For the next area, you must have X 
with the Blade Armor equipped. Head right and you'll find another 
open area with platforms over a huge hole. Head over the platforms, 
you'll find several praying mantis enemies along the way, you'll 
also find areas where you need the Mach Dash to get through, 
otherwise you won't be able to make it. Keep going and you'll 
eventually reach the end to find the secret boss room.
Nightmare System Effects:
1 - In some areas you'll find wind blowing down to the left, 
this will cause your character to move a little slower than 
normal against the wind.
2 - In certain areas two floodlights will appear and dramatically 
reduce your visual clarity of the screen. The screen will be 
heavily darkened and you'll have a little better vision when the 
lights move around.
Commander Yammark's stage affects Blaze Heatnix (1) and Shield Sheldon's (1) stages. 
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GROUND SCARAVICH
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Ground Scaravich's stage will be a large museum with four inner 
sub-areas which will be random each time you enter the stage. 
Head down the staircase on the right and move forward. You'll 
eventually find a large transparent blue totem pole. Touch the 
pole to transport to an inner sub-area. Each area is fairly small, 
you'll have to make your way to the end of it to reach small 
orange statues. Destroy the statue to teleport back to the main 
museum. You'll also find that each area is swarming with Nightmares, 
use these areas to build up your Nightmare Soul count. Once you 
destroy the orange statue, you'll be able to move on in the main 
museum.You'll reappear near the totem pole that teleported you, 
but it'll now be active and will attack you. Four heads are on the 
pole saprated by a larger head in the center. Each pair of heads 
will spin around and fire energy balls or arrows at you, dodge 
their fire and blast away at them. Once you destroy two heads, 
the center head will take off and come after you. Quickly destroy 
it and finish off the remaining two heads to destroy the pole. Move 
on and drop down the hole ahead. Go left and you'll find the second 
totem pole. You'll teleport to another inner-area. Make your way to 
the end of it and destroy the orange statue. Once you teleport back 
to the main museum, head forward and take out the totem pole. Move 
forward and drop down the next hole. Head further down to the third 
totem pole. Enter the inner-area and destroy the orange statue. Blow 
apart the third totem pole and head on to the final one past a bed 
of spikes. Clear the final inner area and destroy the fourth totem 
pole to finally reach Ground Scaravich's room.
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GROUND SCARAVICH
WEAKNESS: YANMAR OPTION
God this guy is SOO hard  anyways you don't even need
skill to beat him just jump over teh ball of dirt by hanging
on to the poles and shot at him. Easy. Cake. Yummy. :D
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Secret Boss Room:
Eventually you should find the teleport portal in clear view in one 
of the inner-areas. As the inner-areas are random, it might take a 
while to find it, but once you do, head in to reach the path leading 
to the boss room. You'll now be in a large room full of Nightmares, 
head through and destroy as many Nightmares as possible. You should 
eventually find the door leading to the secret boss room.
Nightmare System Effects:
1 - In some areas you'll find wind blowing down to the left, this will 
cause your character to move a little slower than normal against 
the wind.
2 - Throughout the inner-areas you'll find large silver blocks scattered 
throught the rooms. They'll move around a bit to try and block your 
path, make sure you don't get caught above or below them when they 
move. You can destroy them with the Metal Anchor/Rakukojin.
Ground Scaravich's stage affects Metal Shark Player (2) and Shield Sheldon's (2) stages.
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BLAZE HEATNIX
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Blaze Heatnix's stage will be filled with large red circular 
mechaniloids like the one pictured on the right. You'll have to 
face many of them before reaching Blaze Heatnix's room, each one 
has a lot of health, so it'll take some fancy footwork to dodge 
their attacks. Once you begin, head forward and drop down into 
the area where you have to fight the first giant mechaniloid. 
You'll notice that it'll have four green bulbs around it, it'll 
often fire out green energy balls at you, so get ready to dodge 
them. The entire thing will be moving back and forth across the 
room, jump up the wall and over it when it passes or crouch down 
in the low trenches to dodge it. If you use the Meteor Rain/
Ensuizan you'll heavily damage it, otherwise just use the Z-Saber 
or the Giga Attack and hack away at the bulbs when it stops moving. 
Keep dodging it and you'll eventually destroy it.Once it blows 
head through the door on the right. You'll now be in a large shaft 
leading down filled with fire exhaust ports. Head down and make 
sure you dodge the flames, they cause serious damage if they hit 
you. Keep winding your way down through the platforms, once you 
reach the bottom of the shaft you'll spot a hole leading down on 
the right. Drop down and you'll land in another cavern with the 
second giant mechaniloid waiting. A large platform is in the center 
of the room, the mechaniloid will move around this in an anticlockwise 
motion, jump up the wall and blast away at the bulbs when it comes 
into range. Once you destroy it head through the door on the bottom 
right corner of the room. You're now in a large shaft with two doors 
on the right wall - one on at the base of the shaft and the another 
a little higher up. At the top of the shaft is the area leading on 
to the secret boss room. You can go through either of the two doors, 
they both lead to similar areas where you'll be facing another giant 
mechaniloid. In both rooms, you'll have vertical poles you can grab 
onto to help you dodge the mechaniloid as it moves around. A good 
tactic is to follow it to the edges of the room, then when it stops 
use the Giga Attack (Falcon Armor is the best) and you should cause 
severe damage to it. Finish it off then move on through the door on 
the right of the room. You'll now enter into either the base of a 
large shaft or about halfway up (if you went through the upper door 
in the previous shaft-room). Lava will begin to flow up into the room 
and another mechaniloid will appear from below. The screen will begin 
to move up as well as the lava so you'll need to be quick to avoid it. 
Each time the mechaniloid comes up try to cause as much damage as 
possible with the Z-Saber (or the Giga Attack), as it'll be difficult 
to hit the two lower bulbs. Keep moving up the shaft while damaging it, 
then once you destroy it head up to the top of the shaft. Head through 
the door on the right to enter the room with the final mechaniloid. 
This one will be much easier to fight, as you'll have three platforms 
to stand on while the lower part of the room fills with lava. Wait for 
the mechaniloid to hover below you, jump up over it and it'll rise up 
out of the lava. Hack away at the bulbs before it lowers. Keep this up 
to destroy it, then head into Blaze Heatnix's room on the right.
##############################################################
BLAZE HEATNIX
WEAKNESS: Ground Dash/Sentsuizan
This guy is hard any way you slice him. If you use X, IT shouldn't be
too hard but have a sub tank ready. Use his weakness and dodge the fire
from above and below.
If your Zero, USe his weakness but don't let yourself fall into the lava
doing it. So be safe when doing it.
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Secret Boss Room:
Once you reach the first tall shaft after destroying the second 
mechaniloid, the path leading to the teleport pad is up at the top. 
You'll need Zero or X with the Blade Armor equipped. X will also need 
either the Speedster or Hyper Dash, and the silver blocks will help as 
well. Go up to the top of the shaft and double-jump up or Mach Dash up 
through the opening in the ceiling. You'll be able to pick up a lot of 
trapped Reploids, a heart and upgrade capsule on the way, but once you 
reach the top of the shaft, head right to eventually find the teleport 
portal. Once you reappear, you'll be at the base of a tall shaft filled 
with the fire-exhaust ports. Head up the shaft and make sure you pick 
up the energy tank along the way. Once at the top, head right to 
eventually find the door leading to the secret boss room.
Nightmare System Effects:
1 - In some areas small bug-like mechaniloids will appear and hover 
just in front or behind your character. They'll block your shots and 
sometimes try to hit you. You can ward them off with a few shots or 
swings, eventually they'll all fly off.
2 - Throughout the stage you'll find the large silver blocks scattered 
throughout the rooms. You can use them to reach higher areas, but if 
they block the way use the Metal Anchor/Rakukojin to destroy them.
Blaze Heatnix's stage affects Blizzard Wolfang (1) and Infinity Mijinion's (2) stages. 
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BLIZZARD WOLFGANG
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Blizzard Wolfang's stage will be full of areas where huge ice 
blocks will be tumbling down the screen either straight down or 
rolling down a slope. They cause serious damage if they strike 
you so you'll have to be quick to dodge them. Once you begin, 
head right over to the pole leading up to the slope. As you head 
up the slope, you'll find it difficult to climb as everything is 
very slippery, try to hide below outcroppings before the avalanche 
begins. If you're quick enough, you should be able to make it all 
the way to the top before the blocks fall. Hide in the small 
alcoves and below outcroppings on your way up, and make sure you 
destroy the enemies you'll encounter along the way.
You'll have to survive several avalanches before reaching the top, 
but once you get there, head right and you'll find an open area 
where more ice blocks will fall from the ceiling. Once the blocks 
stop, jump over to the small platforms sticking up from the hole. 
Make your way over the hole, once you reach solid ground you'll 
find another slope leading down. Head down the slope once the 
avalanche stops and go down the ladder at the base. Drop down and
climb up the slope on the left, but be careful as large blocks will 
bounce down from above. Drop down once you reach the top and head 
down the next slope. Eventually you'll reach a flat area, go forward 
and drop down into the large pit ahead. It'll look as if you're 
trapped, but ice blocks will begin to drop down one by one from 
the ceiling. Make sure you don't get crushed by any, and once enough 
have landed near the right wall, jump on them to reach the top of 
the hole. Once you get out of the hole head right and jump into the 
next pit. You'll find a few spiked areas in this next hole, so make 
sure you avoid them. Once enough blocks drop down from above, jump 
up and head out of the hole. Go right and you'll reach a large shaft 
leading up. Climb up the ladder and you'll spot a row of blocks 
beginning to fall down. A gap will be in each of the rows, just before 
the row lands jump up as the gap will seal and if you're in it when 
it seals you'll lose a life. Keep heading up the shaft as the blocks 
fall, and try to rescue as many trapped Reploids on the sides of the 
shaft as possible. Once you reach the top head through the door on 
the right to reach Blizzard Wolfang's room.
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BLIZZARD WOLFGANG
WEAKNESS: Magma Blade/Shouenzan
WIth X or Zero with his weakness, he's easy. I mean all you do is
attack him with the fire and dodge whenever he is at the top of
the screen. Have a sub tank if your not anoy good but this guy
is mediocre.
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Secret Boss Room: 
You'll need to enter this stage when it shows up as red on the 
Boss Selection screen so that the meteorites will be falling 
down in certain areas. You'll also need to be using Zero, or X 
with the Blade Armor or Shadow Armor. Once you reach the first 
area where the ice blocks tumble down the slanting slope, head 
down to the base of the slope and head through the opening ahead. 
You'll now be in the area where the energy heart and EX tank are 
hidden. You should be able to see the teleport portal high up on 
the other side of a wall, jump down below it and use the Mach Dash 
or Zero's double-jump to reach it. If you're using the Shadow Armor, 
drop down the spike lined hole, grab the EX tank (if you haven't yet) 
and go up the ladder to reach the portal. Once inside, head down the 
long ramp ahead and blast any enemies along the way. Dodge the spikes 
and holes along the way, once you reach the base you'll spot a pole 
leading down. Grab hold of it and slowly move down to the bottom. 
Directly below is a bed of spikes, to the left is an area with a 
trapped Reploid (you'll need the Shadow Armor to reach him), and on 
the right is the door to the secret boss room. Jump over the spikes 
to reach the door.
Nightmare System Effects:
1 - In certain areas of this stage large flaming meteorites will 
be falling down from the top of the screen.
2 - Soul Body clones of X or Zero (the opposite character to the 
one you're using) will appear in certain areas and will fly into 
your character after appearing, try to jump over them as they pass 
or use the Guard Shell to destroy them.
Blizzard Wolfang's stage affects Metal Shark Player's (1) stage. 
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RAINY TURTLOID
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Rainy Turtloid's stage will be a long open area trek down a long 
river, so you'll have to make sure that you don't fall in the water. 
Once you begin, head right and jump over the water pits ahead. After 
clearing the first few, you'll reach a building with a health pod at 
the entrance. Head in and you'll notice that heavy rain will begin to 
pour down from above. X or Zero will speak to Alia about the acid rain, 
you'll have to be quick in these areas as the rain will slowly drain 
your character's health. Inside the building you'll have to find four 
small cores and destroy them, look around for them, then once you clear 
tham all, drop down to the floor and destroy the large object blocking 
the exit on the right. Once you blow the machine, the rain will stop 
and you'll be able to move on.
Go over to the cave ahead and the rain will begin coming down again. 
Head up the sloping ramp and you'll encounter a large mechaniloid at 
the top. Wait for it to move it's arm then blast away to destroy it. 
Destroy the core at the base of the ladder ahead, then head up and 
continue on. Head to the left above and destroy the next large 
mechaniloid you come across. Blow the core below the next ladder and 
head up out into the open. Go up the sloping ramp and destroy the 
mechaniloid at the top. Destroy the core, then drop down into the 
large hole on the right. The final core is just above the generator, 
destroy it to remove the generator's shield. Blow the generator and 
continue on. Just ahead is a very long river, so you'll have to be 
careful now. Jump across the ledges in the water, and make sure you 
destroy any cores along the way. When you reach the moving platforms, 
be patient and wait for them to come close enough, then use them to 
get across the river. After you destroy two cores along the way you'll 
reach an area full of energy capsules, this is also a useful area for 
filling up energy tanks. Keep going and you'll eventually reach the 
generator. If you managed to destroy all the cores along the way it's 
shield will be down. Destroy it and head into the next inner-area. In 
this next area, you'll find a large hole ahead with poles leading down. 
Straight ahead is the Armor capsule for the Shadow Armor beyond spiked 
areas, you'll need the Blade Armor to reach it. Down the hole are three 
tunnels leading off both the left and right walls, some will contain the 
cores and others trapped Reploids. At the end of each tunnel is a small 
opening lined with spikes, wait until you get the Shadow Armor before 
trying to get through them. The cores will be hiding on the middle and 
lower left tunnels, while the cores on the right will be in the lower 
and upper tunnels. Once you destroy the four cores head down to the 
middle right tunnel to find the generator. Destroy the generator and 
head through the door to reach Rainy Turtloid's room.
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RAINY TURTLOID
WEAKNESS: Ice Burst/Hyoroga
Ya, um Zero can't get to the top so Hyoroga is pointless here. Use
the Z-saber to take out the crystals and attack him for a while 
without the crystals to make him damaged. He's pretty easy if you
can dodge him enough. USe the Ice burst if you feel you need to whip 
him.
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Secret Boss Room:
In the final acid rain area with the tunnels leading off on each side 
of the large hole, head down the lower left tunnel to reach the teleport 
portal. You'll need to make it past the spiked hole, the Shadow Armor 
makes it very easy but if you use Zero or any other suit for X you'll 
have a difficult time aiming a mid-air dash correctly. Once inside you'll 
have to destroy more cores to stop the acid rain. You'll be in a large 
room with many tunnels leading off down the left and right walls. Many 
of the tunnels will contain trapped Reploids and energy capsules, the 
cores will be hidden down the following tunnels: (the top level where 
you start is classified as the first tunnel) on the right wall down the 
second tunnel from the top, left wall third tunnel from the top, fourth 
level down in the right tunnel and finally, bottom level in the left 
tunnel. Once you destroy all four cores destroy the generator in the lower 
right tunnel and head through the door to reach the secret boss room.
Nightmare System Effects:
1 - In certain areas two floodlights will appear and dramatically reduce 
your visual clarity of the screen. The screen will be heavily darkened 
and you'll have a little better vision when the lights move around.
2 - Soul Body clones of X or Zero (the opposite character to the one 
you're using) will appear in certain areas and will fly into your character 
after appearing, try to jump over them as they pass or use the Guard Shell 
to destroy them.
Rainy Turtloid's stage affects Commander Yammark (1) and Ground Scaravich's (1) stages.
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METAL SHARK PLAYER
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Metal Shark Player's stage will be dominated by a large trash 
compacter, you'll have to avoid being crushed by it quite often. 
Once you begin, head forward and jump into the Raiden Armored Carrier. 
While in the carrier you can't be crushed by the compacter, so use 
it as long as you can. Head right and traverse over the piles of 
junk in the way. Trash any enemies you come across, then once you 
reach a tall pile of junk too high to jump over, leave the carrier 
and head on. When you reach a higher area where the compacter crashes 
down to the ground level, dive into the small trenches to avoid it. 
Keep going and you'll eventually move clear of the compacter. Head 
down the ladder on the right to land in another compacter area.
You'll be going left this time, and the compacter will have many more 
obstacles to avoid. Head in and be ready to move quickly. Destroy the 
grey blocks of junk that get in your way, and make sure you clear out 
all the Nightmares here, as a few trapped Reploids will be hiding among 
the junk piles. Small pylon extensions will be jutting out from the 
compacter, make sure you don't get crushed by any of them. Once you 
eventually reach a ladder leading down, head down and touch the teleport
portal to warp to the next area of this stage. You'll now be in an area 
with another compacter, but the conveyer belt will be moving to the left, 
so you'll have to be quick to avoid being crushed. Walk against the conveyer 
belt to the right, you can also jump to move against it's motion. The 
compacter will have the large pylons attached to it again, make sure you 
don't get crushed by them. Move along through the piles of junk, and be 
careful of the spikes sticking out from the compcater and the ground. If 
you see any grey blocks sliding towards you, quickly destroy them before 
they crush you between piles of junk. Once you reach a point where spikes 
are lining a block of junk, jump up the side of the pylon coming out of the 
compacter on the left, then once the compacter rises up, mid-air dash to 
the right over the spikes to dodge them. Keep moving through the junk, and 
keep an eye on the height of the compacter, as you'll have to crouch down 
in some areas to avoid being crushed. Eventually you'll reach the end of 
the compacter and emerge to an open area. Head forward and a massive trash 
compacter mechaniloid will drop down from above and literally fill the screen. 
It'll rise up a bit and an energy bar will appear. Once it begins to attack 
it'll lower down two arms with spikes so make sure you don't touch them. It'll 
drop down several bombs, try to stay out of their way as they bounce along 
the ground. Eventaully it'll lower down a large object with six circular cores 
on it. The blue ones will fire off shots at you, the purple ones are the 
weakness of the mechaniloid. Blast away at the three purple cores to damage 
it, once you destory the three cores the entire thing will blow. Make sure 
you dodge the spike attacks it launches. Once it blows head through the door 
ahead to reach Metal Shark Player's room.
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METAL SHARK PLAYER
WEAKNESS: Meteor Rain/Ensuizan
If you use X, be sure to have the Meteor rain and you'll never see
his true power. He can make older bosses come back to life from teh
earlier games. 
If your Zero stay in one spot next to him and do Ensuizan over and 
over till he dies!
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Secret Boss Room:
At the end of the second trash compacter area, instead of heading down 
the ladder to teleport to the next part of the stage, keep going left 
and you'll find that the room will keep going. You'll need to be very 
fast to get through the narrow passage below the compacter without being 
crushed, and below you'll need the Blade Armor with the Speedster part 
equipped or the Ultimate Armor. Once you clear the compacter you'll find 
a ladder leading down. Drop down below and head right. You'll find a huge 
hole with three Nightmares floating above it. Destroy them and use the 
Mach Dash or the Nova Strike attack to reach the other side. Beyond the 
point where the Helmet capsule for the Shadow Armor was, the teleport portal 
will be waiting. Head in to teleport to the secret boss room area. You'll 
now be in another conveyer belt area, but this time the screen will 
automatically move to the right. You'll have a Raiden Armored Carrier 
available, but you'll probably find it easier to make it through on foot 
if the brown blocks are active in this stage (destroy them with the Ground 
Dash). Head through the compacter area, and make sure you don't get caught 
on the left side of the screen. If you see any grey blocks sliding towards 
you, quickly destroy them before they squash your character. This area is 
fairly straight forward, eventually you'll reach a tall pile of junk with a 
trapped Reploid behind it. Just behind the Reploid is the door leading to the 
secret boss room.
Nightmare System Effects:
1 - During the second part of the stage with the moving conveyer belt, you'll 
notice that parts of the junk piles will be covered in slippery ice. Your 
character will slip around on the ice.
2 - In some areas brown, red, black and blue blocks will appear and often 
block your path. The brown ones can be destroyed with the Ground Dash, while 
the others can be moved by moving towards them and pressing fire with the Ground Dash.
Metal Shark Player's stage affects Blaze Heatnix (2), Infinity Mijinion (1) and Ground Scaravich's (2) stages.
-------------------------------------------------------------
SHIELD SHELDEN
-------------------------------------------------------------
Shield Sheldon's stage will be full of areas with stange laser devices. 
Once you begin, head right until you reach a large hole. You'll notice 
a Metool will be walking in mid-air, it's actually standing on an 
invisible block - more work of the Nightmare. Three blocks span the gap, 
try to estimate where they are or just dash-jump to the other side. 
Keep going and you'll reach another hole with the invisible blocks, head 
across and move inside the Laser Institute facility. Just ahead will be 
a single laser and a mirror reflector in front of a sealed door. Stand 
by the door and wait for the laser to fire at the mirror. Once it hits 
the mirror the beam will redirect and hit the door to open it. Head in 
and continue on to the next door. Wait for the laser to hit the mirror, 
then the door will open.
In the next room you'll have to shoot the mirror by the door to 
reposition it. Once it's in the correct position, the reflected beam 
will hit the door and open it. Enter the next room and jump up the tall 
platform. Shoot the mirror straight ahead to allow the laser beam to 
reflect down to the lower right of the screen. Follow the beam down and 
you'll find two more mirrors by two doors, one in the right wall and one 
in the floor. Redirect the mirrors to open each door, the door on the wall 
leads to Shield Sheldon's room while the one in the floor leads to the 
secret boss room.
##############################################################
SHIELD SHELLDON
WEAKNESS: Metal Anchor/Rakukojin
This guy is an ass. Seriously. NEVER exchange hits unless your about
to kill him becuase he hurts you. And you may think it's easy becuase
his bar is a little smaller than the rest of the bosses but he has
defense to make up for it. Use the Ancor when he's out of the shell till
you starts to fly around the room. Then us your buster/ saber till
he goes down. Sub tanks are usually needed.
##############################################################
Secret Boss Room:
At the end of the stage just before Shield Sheldon's room you should spot a 
door in the floor. Use the mirrors to reflect the laser beam to hit the door, 
then head down into a complex laser-mirror area. You'll need to redirect the 
lasers to hit the purple beam emitters, once they're hit they'll begin to 
fire. Keep moving along the room and redirect the beams to the end of the 
room, you'll find another door in the floor. Use the mirrors to direct the 
laser to hit it, then drop down below. Through the left wall below is another 
upgrade capsule, head right to reach the teleport portal. Avoid the spikes 
along the floor, when you reach an open area jump over to find invisible blocks 
appear when you land on them. Go a little further forward to find the teleport 
portal. In the new area you'll just have to head over spiked areas and a large 
hole before reaching the end. On the way you'll spot the weapon tank lying on a 
bed of spikes, you'll need the Shadow Armor to reach it. Head over the large hole 
by traversing across the suspended poles in the air to reach the boss room.
Nightmare System Effects:
1 - In some areas small bug-like mechaniloids will appear and hover just in front 
or behind your character. They'll block your shots and sometimes try to hit you. 
You can ward them off with a few shots or swings, eventually they'll all fly off.
2 - In some areas brown, red, black and blue blocks will appear and often block 
your path. The brown ones can be destroyed with the Ground Dash, while the others 
can be moved by moving towards them and pressing fire with the Ground Dash.
Shield Sheldon's stage affects Blizzard Wolfang (2) and Rainy Turtloid's (2) stages. 
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INFINITY MIJINION
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Infinity Mijinion's stage will have you battling against a gigantic mechaniloid 
in the background. You'll have to battle against it for most of the stage, so 
get ready to move quickly. Once you begin and the mechaniloid appears, it'll 
repeatedly fire down huge energy balls from it's face. Keep moving to dodge it. 
Head down further into the stage and avoid the large holes along the way. Small 
bird-like robots will appear often and fire at you, try to destroy them before 
they ram you. Eventually you'll reach a huge cable and an energy bar will appear. 
You'll need to strike the large red core on it to cause damage, if you use the 
Meteor Rain/Ensuizan, it'll cause severe damage. Once the cable blows you'll 
be able to move on.
The giant mechaniloid will use a new attack, the head will rise up and close 
in on you, three small drones will then appear around the screen. A large red 
beam will scan along the screen from the head, if the beam hits you while you're 
on the ground, it'll lock onto you and after a second the three drones will fire 
out energy beams at you. Jump up quickly to dodge them, and try to stay off the 
ground to dodge the scanner beam. Keep going and you'll eventually reach the next 
cable. The mechaniloid will call down two large walls which will fire energy blasts 
at you, use the same tactics as before on the red core to destroy it. Once the cable 
blows the entire mechaniloid will explode. A teleport portal leading to the secret 
boss room will appear, head right to continue on to Infinity Mijinion's room, which 
is just a little further down.
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INFINITY MIJINION
WEAKNESS: NONE
Ok guy gets gay throughout the battle. You may want to put on Guard shell,
but I'm not sure if it helps. Do it just in case and use your saber/
buster till to take him out. You can just attack him and exchange hits
if you have a sub tank, but if not, with Zero use teh Ensuizan till all of
his friends are gone and the bubbles gone, then attack.
With X, just hope you have a sub tank and fire away and hope you hit
the right one.
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Secret Boss Room:
After you destroy the second cable which will cause the giant mechaniloid 
to explode, the teleport portal will appear in the air. Jump into it to 
teleport to the secret boss room area. Once you reappear, head right to 
find a huge hole and a long pole extending across. Head over and destroy 
any Nightmares along the way, you'll also find many trapped Reploids here, 
be sure to save them all. Keep jumping across the poles and you'll 
eventually reach the other side where the door leading to the secret boss 
room will be waiting.
Nightmare System Effects:
1 - Throughout the stage you'll find the large silver blocks scattered 
throughout. You can use them to reach higher areas, but if they block the 
way use the Metal Anchor/Rakukojin to destroy them.
2 - In certain areas of this stage large flaming meteorites will be falling 
down from the top of the screen.
Infinity Mijinion's stage affects Commander Yammark (2) and Rainy Turtloid's (1) stages. 
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NIGHTMARE ZERO
WEAKNESS: Z-Saber
HOW TO GET TO THIS BOSS: Go to a secret boss room for the first time.
Just use the Z- Saber when he gets close to stun him and attack w/
the buster long range. Easy and straight forward.
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GATE
WEAKNESS: NONE
HOW TO GET TO THIS BOSS: Same as NZ but after you beat NZ.
This guy is pretty hard. I choose not to fight him but it's your choice.
With Zero attack with the Z-saber to stun him and attack with a special
attack (e.g. fire attack or somthing) NOTE* This may be switched around,
with attacking special first and then use the Z saber to damage him I'm
not sure though*). Do this and dodge his attacks and get used to his
attacks. So fight him more thatn once if you have to.
With X, use a special weapon and then the X-buster. Do the same as
with Zero from there.
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DYNAMO
WEAKNESS: Meteor Rain/Ensuizan
HOW TO GET TO THIS BOSS: After the last levels come availible and
you've beaten NZ go to the SBR. Or beat Gate and he'll be there.
NOTE* This guy will give 3 Nightmare souls that contain many souls.
Be sure to get these by using the Meteor Rain/Ensuizan attacks twice,
3 times and collect what he drops.
With Zero attack with the Ensuizan and bounce around till he dies. Easy
enough.
With X use the buster and down try to hit him with the Meteor rain at the
minimum since he is extremely fast you probably won't pull 3 off :-\
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GATE'S LABORATORY
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You'll need X equipped with the Shadow Armor or Zero to make it 
through the first area of this stage. Once you begin, you'll land 
among the ruins of Eurasia's crash site. The entrance to Gate's lab 
will be further ahead through the ruins. Once you reach the huge 
opening in the ground, Alia will speak to your character and say 
that she won't be able to contact you while you're inside. Drop 
down the huge hole and make your way inside. You'll enter into a 
colorful interior complex, but the first part will have walls lined 
with spikes. If you're using X with the Shaodw Armor, don't even 
worry about the spikes, just climb up the walls to reach the top of 
the shaft. If you're using Zero, use the Hyoroga so that he jumps up 
and hangs from the ceiling. Once there, dash to the left or right so 
that you avoid the spikes and land on safe ground.
Once at the top head right to find a long sloping ramp heading down. 
The ramp will be covered in ice so you'll have to be careful. Head 
down and try to dodge the lasers and holes along the way. Once you 
reach the bottom head up the ladder on the right into a new shaft. 
Head up the shaft and try to avoid the intense laser beams along the 
way, as well as the enemies climbing around the walls (do they look 
familiar?). Once you reach the top head right and move down along the 
corridor. Destroy all the enemies along the way, make your way through 
all the lasers and enemies and you'll eventually reach a door. Head 
through and as soon as you can move again junp up the wall as lava 
will begin to fill the room. Once it just about reaches you it'll lower 
down below you. Jump down and quickly head through the door on the right. 
Go over to the hole in the roof and the lava will rise again. Quickly 
head up through the hole and go right. Destroy the enemies along the way 
and you'll eventually reach a ladder leading down. Wait for the lava to 
lower, then climb down and head right. Head through over to the icy ramp 
and the lava will begin to rise again. The screen will slowly move up, 
follow it up the large shaft and make sure you destroy any Nightmares 
you encounter. Try to avoid the spiked areas along the way, eventually 
you'll reach a door at the top of the shaft. Head through it to confront 
the boss of this stage.
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GIANT SQAURES
WEAKNESS: NONE THAT I HAVE DISCOVERED
THis guy is hard. Since usually you get to him with the shadow
armor x. I mean jeez, this guy is hell. If you made it through
the level w/o the shadow armor then your good. If your Zero
it should be too hard. 
With Shadow X the giga attack is your best friend you will need
2 sub tanks for this battle and a full weapon tank. Jeez, use 
your giga attack straight of and charged saber till the giga atk
is filled up. Just follow the pattern and hpope your on thier good
side when their thingys pop out.
With Zero this should be too hard. Just attack with the Z saber
and jump alot. A sub tank wouldn't hurt here either.
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GATE'S LABORATORY 2
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Halfway through the second Gate's Lab stage you'll have to fight 
High Max. Once you begin, jump up to the poles leading up and make 
your way up the shaft lined with spikes. Try to destroy the brown 
blocks that appear, and you'll have to jump from pole to pole 
before reaching the top. Once you reach the top, head right. Keep 
going until you spot a large mechaniloid which will fire missiles 
at you. Destroy it, then head up to the platforms above it. Make 
your way across the platforms and destroy any Nightmares that 
appear. Keep going and you'll evenutally reach a small room full 
of Nightmares. Destroy them all and grab the large energy capsule 
in the corner before leaving. Drop down the hole and head right.
In the next area you'll be in a large room with four of the totem 
poles from Ground Scaravich's stage scattered around. Head over to 
the first pole and destroy it by blowing out the four heads and the 
center head. Conitnue on and destroy the second pole. When the small 
energy balls moving around the floor stop moving and open up, blast 
them quickly before they fire. Climb up the ladder after the second 
pole and jump over to the moving platform. On the left is another 
totem pole, stay on the moving platform and blast away at the heads. 
Hit the lower two heads by sliding down the side of the platform. 
Once it blows head over to the platform on the left. Go left and you'll 
see another moving platform. Jump over to it and begin firing away at 
the totem pole on the left. When the platform rises up to the roof, 
slide down the side of it to avoid being crushed. Once you destroy the 
pole head up the ladder behind it. Head right and over the spikes in 
the floor to find another totem pole. Destroy it and head right to find 
yet another one beyond a bed of spikes. Trash it and head up the ladder 
behind it. Go left and you'll find an area filled with spikes, so you'll 
have to be very careful here. Wait for the moving platform to come close, 
then jump on and ride it to the left. Crouch down to avoid the spikes in 
the roof, then once you reach the second vertical moving platform, jump 
on it but make absolute sure that you don't ride it as it goes up as it'll 
move stright into the spikes in the ceiling. Wait for the third platform 
ahead to move clear, then jump over the spikes on the left and mid-air dash 
to fly past them to land on safe ground. Once you're through, climb up the 
ladder and head through the door on the right to confront High Max. Once you 
defeat High Max you'll reappear in a new area. Head down the corridor and 
destroy the robot birds that fly at you. Dodge the small bed of spikes here 
and there, and destroy the rolling machines with the Z-Saber. Keep going down 
the corridor and you'll eventually reach a teleport portal. Head in to warp 
to the next area. In the next area you'll have to destroy many of the 
mechnailoids that appeared in Rainy Turtloid's stage. Head right and make 
your way past each of the mechaniloids. Once you reach an area with a hole 
next to a mechaniloid, slide down the wall but don't drop down as spikes are 
below. Jump to the safe platform and trash the next mechaniloid. Keep going 
and you'll eventually reach and area where acid rain will begin falling. You'll 
need to destroy the small cores again before you can destroy the generator. 
Head over the large hole across the platforms, but make sure that you're not 
using the Shadow Armor at all during this stage as you'll need the mid-air dash 
move here. Keep destroying the cores and then blow the generator when you reach 
it. Head through to the next acid rain area. Move through and destroy all the 
cores, once you destroy the second generator you'll teleport to the final area. 
Head down the long corridor and destroy any of the bird robots that fly at you. 
Once you reach the end of the corridor head through the door for the final showdown 
against Gate.
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GATE 
WEAKNESS: HIS OWN BULLETS
This is a funny battle. I mean the only way you can hurt him is with
his own shots. Destroy them to make a spread shot and hope he gets hit
by them. 1/2 through the battle he will use a large pink crescent to
damage you. Exchanging hits is an option if the orb is dangerous enough.
I'll rate these most dangerous to least.
RED- Slows everything down but gate. Destroy this at all costs.
BLUE- Suck you in, This is a problem with the space given.
PURPLE- Sends out nightmares to attack you.
ORANGE- Tiny shots are fired at you randomly.
GREEN- the most helpful, follows you. 
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??????????
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The final stage will contain the eight teleport pads which lead 
to rooms where you have to fight the eight bosses again. Once 
you begin the stage, head right until you find an opening leading 
down. Slowly drop down the grey platforms while avoiding the 
spikes, once you reach the bottom head right to find a long shaft 
leading down containing teleport pads. Once you beat the eight 
bosses again, a final pad will appear, use it to teleport to the 
final area. Head through the next area and you'll eventually reach 
the room where you'll have the final showdown with Sigma.
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SIGMA
WEAKNESS: Metal Anchor/Rakukojin
This guy is pretty easy. He does the same pattern over and over.
Ok Hit him with the Anchor and then go to the far left. When he
charges the elec thingys, climb the wall jump dash over them and
use the anchor again. Repeat this the whole time. Ocasinally he will
throw pink and green things at you. Just get hit it won't really matter.
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ROBOT SIGMA
WEAKNESS: DOES HE EVEN NEED ONE?
This guy is easy, stand under him, activate Guard shield and fire to
the left. Then what you do is when he opens his mouth with the big
cylindars when the second one passes then jump and attack!!!
That's all there is to it. Easy as cake.
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